![]() And I want to do everything in my power to help ensure the former. Oculus is this rocket that is either going to deliver VR or explode spectacularly. They aren’t pushing for VR to happen in fact, I’m not even sure if they care at all whether VR succeeds or fails. When asked by a colleague what had led to this decision, Binstock explained with a sigh that, ultimately, “Valve is like this jolly fat man who just keeps getting more money and jollier but isn’t willing to take any risks. The following week, in a surprise to most, Atman Binstock decided to leave Valve and accept Iribe’s offer to join Oculus. > So where did Valve stand? Did they actively want to push forward a VR revolution? To find out once and for all, Abrash and Binstock spent the first week of March meeting with Gabe Newell and Valve’s board of directors. “Steam,” Newell explicitly explained, “isn’t a repository for half-baked tech demos.” The same, however, could not be said for the secondary objective of their visit: to see if Valve would consider adding a “VR section” to Steam, so that developers could distribute content for the Rift. But, at least, there was still a fragment of hope. > With the Kickstarter going live in only four days, this didn’t leave much time. You’re not gonna be able to just sell this if it’s a bunch of tech demos you’re going to need to be able to figure out how people can make actual games. “You need to figure out what kind of games work best in this. “You need to figure out why people should make a VR game,” he explained. Mostly this discussion comes up around money being received from companies like Oculus, and the exclusivity rights that are a result of accepting the money. Newell thought it was an exciting technology demonstration but was concerned that the cool tech wouldn’t be enough to interest developers. 14 There’s been a little bit of talk recently about VR game funding, where money comes from, how much games cost and all that.
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